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INTERACTIVE MEDIA-GAMING VOCABULARY

Teacher: Cyndi Creghan
Across
A separate area in a game's virtual world (sometimes called a stage, course, map or landscape)
Programming error within a game
Sounds not related to the game action
Sounds linked to an action
A word or image that serves as a link to another resource on the Web.
Commonly refers to a person that participates in society using a certain amount of information technology
To score, grade, or analyze
Product that is an original creation
What is needed to keep the game interesting and engaging for the player
Set of colors used throughout a scene to maintain mood and continuity
Activity defined by rules with an objective, goal, or victory condition
Player's online persona represented in a game
The ability of a program to alter its sequence according to user choices or responses.
Down
Term for the THEN side of a programming line of a video game
Method used to prevent unauthorized copying of a game.
Relationship between what happened making something change or react
Statement for the IF side of a programming line for a video game
A program that controls a display for the user and that allows the user to interact with the system
Type type or major category of games featuring similar gameplay.
Graphic organizer that maps out the decisions available to the player
Object in the game frame with which the player can interact
Someone who offers opposition
Condition that occurs when an object touches another object
Performs a special or specific function
A target to reach in a game
The movement of the objects in the game