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PLTW App Creators Lesson 2 Vocabulary

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Across
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To assign a variable its initial, or first, value
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A strategy that takes advantage of large numbers of people connected by computer networks to collect information and get a better understanding of a specific topic or situation
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The writing of compound words (like variable names, and file names) by starting each word with a capital letter
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A command that performs different actions depending on whether a condition is true or false
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A type of loop that repeats for a given number of repetitions
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Very large data sets that can be analyzed to better understand systems and show patterns of behavior
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Any data that is stored and not lot after the application is terminated or power to the device is shut off
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The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem
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A value provided as input to a code block or a predefined procedure
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A written plan that identifies a problem, its criteria, and its constraints
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A sequence of characters (letters, numerals, symbols, and punctuation marks)
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To loop through a list of items, one item at a time
Down
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An ordered collection of data elements stored and accessed in a program
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A systematic, problem solving strategy
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A collection of data that is stored permanently on a computer or digital device
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A list whose items can change during the runtime of a program
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A variable that is only accessible inside a block of code or a procedure
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A set of code that performs an action and is considered a type of abstraction
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A placeholder in a device's memory that stores a value a program is using
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Duplicated or replicated code within a program
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The layer of an app that contains the program that tells the app how to behave
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The layer of an app that contains the data entered and used in the app
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The execution of one pass of a loop
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The later of an app that the user sees and interacts with
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The first line of a code block that embodies other blocks. The top line of text for an event handler block, or a for loop