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PLTW App Creators Lesson 2 Vocabulary

Across
To assign a variable its initial, or first, value
A strategy that takes advantage of large numbers of people connected by computer networks to collect information and get a better understanding of a specific topic or situation
The writing of compound words (like variable names, and file names) by starting each word with a capital letter
A command that performs different actions depending on whether a condition is true or false
A type of loop that repeats for a given number of repetitions
Very large data sets that can be analyzed to better understand systems and show patterns of behavior
Any data that is stored and not lot after the application is terminated or power to the device is shut off
The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem
A value provided as input to a code block or a predefined procedure
A written plan that identifies a problem, its criteria, and its constraints
A sequence of characters (letters, numerals, symbols, and punctuation marks)
To loop through a list of items, one item at a time
Down
An ordered collection of data elements stored and accessed in a program
A systematic, problem solving strategy
A collection of data that is stored permanently on a computer or digital device
A list whose items can change during the runtime of a program
A variable that is only accessible inside a block of code or a procedure
A set of code that performs an action and is considered a type of abstraction
A placeholder in a device's memory that stores a value a program is using
Duplicated or replicated code within a program
The layer of an app that contains the program that tells the app how to behave
The layer of an app that contains the data entered and used in the app
The execution of one pass of a loop
The later of an app that the user sees and interacts with
The first line of a code block that embodies other blocks. The top line of text for an event handler block, or a for loop