____ Process - A systematic, problem-solving strategy that designers follow to come up with a solution to a problem.
An ordered set of instructions that are used to carry out a task.
To increase the value of a numeric variable by a set amount.
_____ Programming - A programming environment where updates to a program during development automatically appear on the connected testing device.
To assign a variable its initial, or first, value.
A set of instructions that a computer executes to achieve a particular objective.
A block of code that is triggered when a certain event happens.
____ of a variable - The part of a program where a variable is visible and can be used by the code.
- A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
An incorrect result produced by a computer program.
____ Programming - Two people working together to create a computer program. One person, called the driver, writes the code and explains the logic, while the other person, called the navigator, reviews it and gives feedback.
A simulator that imitates a program or events.
The period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.
Event ____ Programming - Type of computer programming where the program responds to an input (or trigger).
The layer of an app that the user sees and interacts with.
A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program.
A chart used by programmers to keep track of the values of variables in their program.
To break a problem down into smaller pieces.