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Video Game Unit Vocabulary

Teacher: R. R. Small Fundamentals of Computer Science
Across
(velocityX and velocityY), tell sprites how fast to move in a particular direction.
A placeholder for a piece of information that can change.
In order to plot things on the screen in Game Lab, you will need to use x and y coordinates. The x coordinate tells how far something is from the left side of the display area. The y coordinate tells how far something is from the top of the display area
will plot a circle at the x and y coordinates it is given.
Part of a program that does not work correctly
a single image within an animation.
Any valid unit of code that resolves to a value.
Sometimes, you want to know when two sprites are touching each other. Game Lab uses the method isTouching to check whether one sprite is touching another sprite (the target).
A graphic character on the screen with properties that describe its location, movement, and look. A sprite is the name we give to a collection of values in Game Lab that represents a character in a story, animation, or game.
a series of images that create the illusion of motion by being shown rapidly one after the other.
A piece of code that you can easily call over and over again.
An extra piece of information that you pass to the function to customize it for a specific need.
The human outside the game who controls and moves the player around.
Pulling out specific differences to make one solution work for multiple problems.
Down
in programming, an expression that evaluates to True or False.
the rate at which frames in an animation are shown, typically measured in frames per second, like 30fps.
It covers everything on the screen.
Attributes that describe an object's characteristics
- The common programming structure that implements "conditional statements".
changes the color that Game Lab uses to color in the shapes you draw.
is when the first letter of the variable name is usually lower case, each new word starts with a capital letter. This helps you see the start of new words without using spaces, which are not allowed in variable names.
A single value of either TRUE or FALSE.
Statements that only run under certain conditions.
Finding and fixing problems in your algorithm or program.
An algorithm that has been coded into something that can be run by a machine.