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Games

Across
Games increase learner _______
_______ must value gaming as a teaching strategy or they may unconsciously sabotage the game.
Games improves ________
Used for educational purposes
Games take _____than traditional
Games are ________and interactive, producing enthusiasm, excitement, and enjoyment.
Games may be ______ consuming
Games may be ______ to some learners.
Activity classified as fun, governed by rules that involves strategy or chance.
Learning from gaming lasts longer when compared to learning from traditional _____
Down
An ______ learning environment is crucial to learning with gaming.
Role-playing games
Use games for _______ of knowledge rather than introduction of new knowledge.
Games can be created for the ________domain, psychomotor domain, and affective domain
Several distinct _______ are involved in development of a game.
Games help connect practice _______ to theory.
Occurs after the game, important part of the learning process
Games are an _____learning strategy
Learners can receive immediate _________ with games.
Games are ____