tall, muscular boy with long blonde hair who operates as second in command in the Glade. Sarcastic and direct, he befriends Thomas early on and spends time explaining the way the Glade and Maze work to him.
These symbolize "the devils angels" or demons
The leader of the Gladers, he has authority over much of what goes on in the Glade. He is hot-headed but experienced. Only a few Gladers, those who have been there the longest like Minho, ever see fit to question Alby's decisions. After being stung by a Griever, Alby undergoes the Changing and becomes convinced that they should not return to the outside world.
the act of this seems to be an activity that grants a feeling of comfort and quietude. The Glade's occupants seem soothed by seeking new places despite their very real geographic limitations, and in the rare occasion that their exploration yields new results, they are exhilarated.
The protagonist of the story. He arrives in the Glade with no knowledge of who he is or was. He only remembers his name and nothing else about his life. He proves to be brave, loyal, and clever, with isolated telepathic powers and a very limited memory of previous knowledge of the Maze. Soon after arriving in the Glade, he makes both friends and enemies and proves a leader among the boys.
An older-looking, bearded boy who operates as the cook in the Glade. He does his best to provide nutritious meals for the Gladers every day. He is very territorial about his kitchen and its contents but his ultimate aim is to provide for all the inhabitants. He demonstrates his appreciation of Thomas several times by cooking special meals for him.
Everything that happens to these poor kids is a direct result of someone at one end pushing a button and then sitting back to see how they will all react. Each variable in the experiment, whether it is killing someone in a gruesome manner or simply moving the maze walls, is done to provoke responses for their research
All of our characters struggle with the question of who they really are, where they come from. They also question what they did to deserve to be here.
The Keeper of the Blood House, the section of the Glade devoted to the slaughter of animals for food. The Blood House attendants have a reputation for being the more unusual and creepy Gladers, as they spend their days killing and dismembering livestock. He is no exception. After a short time around him, Thomas is sure he'd rather work somewhere else in the Glade.
An arrogant, dark-haired boy who bullies Thomas on his first day in the Glade. He tells Thomas he has seen him before, during the Changing, and sows suspicion amongst the Gladers. He is not particularly popular amongst the Gladers. Following a confrontation with Minho, he disappears but reappears to warn the Gladers that the Creators mean to kill them by sending in a Griever to take one of them every night until they are all dead. He is then taken by a Griever himself.
Throughout the story there are examples of people giving their lives (or at least risking them) in order to benefit the greater good
A large boy with a high-pitched voice. He is one of the two Med-jacks, along with Clint. They operate as the medical first responders in the Glade, doing their best to look after Gladers who have been hurt or stung by Grievers.
A teenage girl who mysteriously arrives in the Glade the day after Thomas. She tells everyone that everything is about to change, before slipping into a coma. Thomas is sure that he knows her from before, but cannot remember. Later, it is revealed that she shares a telepathic link with Thomas. They become close friends over the course of the novel and she helps Thomas and Chuck deactivate the Maze during their escape