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Magic the Gathering

Across
Forcing a spell or ability to lose its effect.
Something you have to pay to take most actions.
Take a card from your hand and put it into your graveyard.
Reduces a player’s life total and destroys creatures.
You and your opponents.
Randomize the cards of your library.
These cards are set apart from the rest of the game. You can’t interact with these cards unless an ability specifies otherwise.
Allows a player to see the future.
Can be cast any time you could cast an instant.
Permanent can’t be destroyed by damage
The ___ stays there until it’s destroyed or until the permanent it’s attached to leaves the battlefield.
A card or token on the battlefield.
Turn on an ability.
The magical energy you use to pay for spells and abilities.
Has no effect on players or planeswalkers.
The person who starts the game with a card in their deck.
A person you’re playing against.
Down
Can’t be blocked except by two or more creatures.
Creature has to attack and has to attack a player other than you during its controller’s next combat, if able.
To deal excess combat damage to the player.
A creature doesn’t tap to attack.
Creatures with ____ can’t attack.
Damage and abilities each come from a spell or permanent.
Other lands are often referred to as “nonbasic lands.”
When a creature deals damage you gain that much life.
A permanent’s ____ is the player who cast it
All types of cards (except lands).
Can block a creature with flying.
All Auras have this keyword ability, and it is always followed by the kind of permanent that the Aura can be attached to.
choose one of your permanents on the battlefield and put it into its owner’s graveyard.
White, blue, black, red, and green.
Turn sideways to show that it has been used